My name is Tobias Bertrand. I am an Environment Artist / 3D-Artist specialized in creating Realtime Environments and Props regarding Modeling, Sculpting, Texturing and Material Creation.
I have been working in the Game and Automotive Industry about 10 years and worked at companies such as Mackevision, Crytek, Deck13, Gameforge and Silent Dreams on various game titles and automotive productions.
2017 – present
Mackevision Medien Design GmbH
Position: 3D Artist (VR/AR)
Projects: Mercedes-Benz; Audi; Jaguar; Bosch; KIA
2015 – 2017
Position: Senior Environment Artist
Projects: The Surge
2012 – 2014
Position: 3D Artist
Projects: Homefront: The Revolution; Warface; GFace
2010 – 2012
Gameforge Productions GmbH/ Inflammables GmbH
Position: Senior 2D/3D Artist
Project: Hellbreed
2007 – 2009
Position: Senior Environment Artist
Project: Venetica
2007
Position: 2D/3D Artist
Project: Jack Keane
2005 – 2007
Position: 3D Artist
Project: Grotesque Tactics
Education:
Diplomated Graphic Designer
- Low and high poly modeling
- Organic and hard surface modeling/ sculpting
- Very good knowledge of baking process from high poly to low poly
- Efficient UV layout
- Creation of photorealistic PBR textures and materials
- Creation of modular assets
- Very good knowledge of deferred mesh decals workflow
- Knowledge of Photogrammetry workflow
- Development of art and technical guidelines to improve workflows within the team
- Outsourcing management
- Schedule management
- Mentoring team
- Awareness and sharp eye for details and overall design
- Team player; very good communication skills; flexibility and commitment
- Effectively work within schedules
- 3DS Max
- Maya
- Blender
- Mudbox
- ZBrush
- Substance Designer
- Substance Painter
- Unreal Engine 4
- CryEngine
- Unity
- Marmoset Toolbag
- Houdini
- Photoshop
- Agisoft PhotoScan
- Premiere
- Perforce
- Tortoise SVN