My name is Tobias Bertrand. I am a 3D-Artist specialized in creating realtime environments and props.

I have been working in the game and automotive industry for over 10 years and worked at companies like Silent Dreams; DECK13 Interactive; Gameforge; Crytek and Mackevision on various game titles and automotive productions.

2017 – present

Mackevision Medien Design GmbH

Position: 3D Artist (VR/AR)
Projects: Mercedes-Benz; Audi; Jaguar; Bosch; KIA

2015 – 2017

DECK13 Interactive GmbH

Position: Senior Environment Artist
Projects: The Surge

2014 – 2015


2012 – 2014

Crytek GmbH

Position: 3D Artist
Projects: Homefront: The Revolution; Warface; GFace

2010 – 2012

Gameforge Productions GmbH/ Inflammables GmbH

Position: Senior 2D/3D Artist
Project: Hellbreed

2009 – 2010


2007 – 2009

DECK13 Interactive GmbH

Position: Senior Environment Artist
Project: Venetica


DECK13 Interactive GmbH

Position: 2D/3D Artist
Project: Jack Keane

2005 – 2007

Silent Dreams GbR

Position: 3D Artist
Project: Grotesque Tactics


Diplomated Graphic Designer

  • Low and high poly modeling
  • Organic and hard surface modeling/ sculpting
  • Very good knowledge of baking process from high poly to low poly
  • Efficient UV layout
  • Creation of photorealistic PBR textures and materials
  • Creation of modular assets
  • Very good knowledge of deferred mesh decals workflow
  • Knowledge of Photogrammetry workflow
  • Development of art and technical guidelines to improve workflows within the team
  • Outsourcing management
  • Schedule management
  • Mentoring team
  • Awareness and sharp eye for details and overall design
  • Team player; very good communication skills; flexibility and commitment
  • Effectively work within schedules
  • 3DS Max (Vray; Mental Ray)
  • Maya
  • Mudbox
  • ZBrush
  • Substance Designer
  • Substance Painter
  • Unreal Engine 4
  • CryEngine
  • Marmoset Toolbag
  • Photoshop
  • Marvelous Designer
  • Headus UV-Layout
  • Agisoft PhotoScan
  • Premiere
  • Perforce
  • Tortoise SVN