The Surge – Crane

The Surge – Crane

On “The Surge”, I was responsible for implementing several pipeline workflows, such as the introduction of face weighted normals + mesh decals, RGB blend masks, and the creation of shared tileable material libraries.

The modular crane set shows how the different workflows were implemented in “The Surge” at DECK 13.

I did the modeling, tileable materials, masking and hybrid trim sheet creation. (The railing and some of the lower parts of the generator were modeled and uv-mapped by our outsourcers at Virtuos)

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