







The Surge – Crane
On “The Surge”, I was responsible for implementing several pipeline workflows, such as the introduction of face weighted normals + mesh decals, RGB blend masks, and the creation of shared tileable material libraries.
The modular crane set shows how the different workflows were implemented in “The Surge” at DECK 13.
I did the modeling, tileable materials, masking and hybrid trim sheet creation. (The railing and some of the lower parts of the generator were modeled and uv-mapped by our outsourcers at Virtuos)