About Me

Portrait of Tobias Bertrand

I'm Tobias Bertrand, a Senior Environment Artist specialized in creating realtime environments, props, and assets: modeling, sculpting, texturing, and material creation. Over two decades in the game and automotive industries, I've worked at studios including Mackevision, Crytek, DECK13, Gameforge, and Silent Dreams on titles like The Surge, Warface, and Homefront: The Revolution, plus automotive VR/AR work for Mercedes-Benz, Audi, and Jaguar.

Experience

Mackevision Medien Design GmbH

2017 – present · 3D Artist (VR/AR) · Mercedes-Benz, Audi, Jaguar, Bosch, KIA

DECK13 Interactive GmbH

2015 – 2017 · Senior Environment Artist · The Surge

Crytek GmbH

2012 – 2014 · 3D Artist · Homefront: The Revolution, Warface, GFace

Gameforge Productions GmbH / Inflammables GmbH

2010 – 2012 · Senior 2D/3D Artist · Hellbreed

DECK13 Interactive GmbH

2007 – 2009 · Senior Environment Artist · Venetica

DECK13 Interactive GmbH

2007 · 2D/3D Artist · Jack Keane

Silent Dreams GbR

2005 – 2007 · 3D Artist · Grotesque Tactics

Skills

Low and high poly modeling, organic and hard surface sculpting, baking from high poly to low poly, efficient UV layout, photorealistic PBR texturing and materials, modular assets, deferred mesh decals, photogrammetry, outsourcing and schedule management, mentoring, and close attention to detail.

Software

3DS Max, Maya, Blender, Mudbox, ZBrush, Substance Designer, Substance Painter, Unreal Engine, CryEngine, Unity, Marmoset Toolbag, Houdini, Photoshop, Agisoft PhotoScan, Premiere, Perforce, Tortoise SVN, Jira.

Education

Diplomated Graphic Designer

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