About Me
I'm Tobias Bertrand, a Senior Environment Artist specialized in creating realtime environments, props, and assets: modeling, sculpting, texturing, and material creation. Over two decades in the game and automotive industries, I've worked at studios including Mackevision, Crytek, DECK13, Gameforge, and Silent Dreams on titles like The Surge, Warface, and Homefront: The Revolution, plus automotive VR/AR work for Mercedes-Benz, Audi, and Jaguar.
Experience
Mackevision Medien Design GmbH
2017 – present · 3D Artist (VR/AR) · Mercedes-Benz, Audi, Jaguar, Bosch, KIA
DECK13 Interactive GmbH
2015 – 2017 · Senior Environment Artist · The Surge
Crytek GmbH
2012 – 2014 · 3D Artist · Homefront: The Revolution, Warface, GFace
Gameforge Productions GmbH / Inflammables GmbH
2010 – 2012 · Senior 2D/3D Artist · Hellbreed
DECK13 Interactive GmbH
2007 – 2009 · Senior Environment Artist · Venetica
DECK13 Interactive GmbH
2007 · 2D/3D Artist · Jack Keane
Silent Dreams GbR
2005 – 2007 · 3D Artist · Grotesque Tactics
Skills
Low and high poly modeling, organic and hard surface sculpting, baking from high poly to low poly, efficient UV layout, photorealistic PBR texturing and materials, modular assets, deferred mesh decals, photogrammetry, outsourcing and schedule management, mentoring, and close attention to detail.
Software
3DS Max, Maya, Blender, Mudbox, ZBrush, Substance Designer, Substance Painter, Unreal Engine, CryEngine, Unity, Marmoset Toolbag, Houdini, Photoshop, Agisoft PhotoScan, Premiere, Perforce, Tortoise SVN, Jira.
Education
Diplomated Graphic Designer