{"id":1081,"date":"2017-02-06T15:34:10","date_gmt":"2017-02-06T15:34:10","guid":{"rendered":"http:\/\/tobiasbertrand.com\/?page_id=1081"},"modified":"2023-02-07T15:22:36","modified_gmt":"2023-02-07T15:22:36","slug":"about-me","status":"publish","type":"page","link":"http:\/\/tobiasbertrand.com\/?page_id=1081","title":{"rendered":"About Me"},"content":{"rendered":"<section class=\"wpb-content-wrapper\"><p>[vc_row content_placement=&#8221;top&#8221;][vc_column width=&#8221;1\/12&#8243; css=&#8221;.vc_custom_1558975892088{margin-right: 0px !important;border-right-width: 0px !important;padding-right: 0px !important;padding-left: 0px !important;}&#8221;][vc_single_image image=&#8221;1554&#8243; img_size=&#8221;full&#8221; style=&#8221;vc_box_rounded&#8221; css=&#8221;.vc_custom_1632927391322{margin-right: 0px !important;margin-left: -12px !important;border-right-width: 0px !important;padding-top: 16px !important;padding-right: 0px !important;}&#8221;][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_column_text css=&#8221;.vc_custom_1631210139814{padding-top: 14px !important;}&#8221;]My name is Tobias Bertrand. I am an Environment Artist \/ 3D-Artist specialized in creating Realtime Environments and Props regarding Modeling, Sculpting, Texturing and Material Creation.<\/p>\n<p>I have been working in the Game and Automotive Industry about 10 years and worked at companies such as Mackevision, Crytek, Deck13, Gameforge and Silent Dreams on various game titles and automotive productions.[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_tta_tabs style=&#8221;modern&#8221; active_section=&#8221;1&#8243;][vc_tta_section title=&#8221;Work \/ Clients&#8221; tab_id=&#8221;1486495667823-de213eb7-c700&#8243;][vc_column_text css=&#8221;.vc_custom_1631210184929{margin-left: 10px !important;border-left-width: 0px !important;}&#8221;]<em><u>2017 \u2013 present<br \/>\n<\/u><\/em><\/p>\n<p><strong><a href=\"https:\/\/www.mackevision.com\/de\/\">Mackevision Medien Design GmbH<\/a><\/strong><\/p>\n<p>Position: <strong>3D Artist (VR\/AR)<\/strong><br \/>\nProjects: <strong>Mercedes-Benz; Audi; Jaguar; Bosch; KIA<br \/>\n<\/strong><\/p>\n<p><em><u>2015 \u2013 2017<br \/>\n<\/u><\/em><\/p>\n<p><strong><a href=\"http:\/\/www.deck13.de\/\">DECK13 Interactive GmbH<\/a><\/strong><\/p>\n<p>Position: <strong>Senior Environment Artist<\/strong><br \/>\nProjects: <strong>The Surge<\/strong><\/p>\n<p><em><u>2012 \u2013 2014<br \/>\n<\/u><\/em><\/p>\n<p><strong><a href=\"http:\/\/www.crytek.com\/\">Crytek GmbH<\/a><\/strong><\/p>\n<p>Position: <strong>3D Artist<\/strong><br \/>\nProjects: <strong>Homefront: The Revolution; Warface; GFace<\/strong><\/p>\n<p><em><u>2010 \u2013 2012<\/u><\/em><\/p>\n<p><strong><a href=\"http:\/\/corporate.gameforge.com\/\">Gameforge Productions GmbH\/ Inflammables GmbH<\/a><\/strong><\/p>\n<p>Position: <strong>Senior 2D\/3D Artist<\/strong><br \/>\nProject: <strong>Hellbreed<\/strong><\/p>\n<p><em><u>2007 \u2013 2009<\/u><\/em><\/p>\n<p><strong><a href=\"http:\/\/www.deck13.de\/\">DECK13 Interactive GmbH<\/a><\/strong><\/p>\n<p>Position: <strong>Senior Environment Artist<\/strong><br \/>\nProject: <strong>Venetica<\/strong><\/p>\n<p><em><u>2007<\/u><\/em><\/p>\n<p><strong><a href=\"http:\/\/www.deck13.de\/\">DECK13 Interactive GmbH<\/a><\/strong><\/p>\n<p>Position: <strong>2D\/3D Artist<\/strong><br \/>\nProject: <strong>Jack Keane<\/strong><\/p>\n<p><em><u>2005 \u2013 2007<\/u><\/em><\/p>\n<p><strong><a href=\"http:\/\/www.silentdreams.de\/\">Silent Dreams GbR<\/a><\/strong><\/p>\n<p>Position:<strong> 3D Artist<\/strong><br \/>\nProject: <strong>Grotesque Tactics<\/strong><\/p>\n<p><u>Education<\/u>:<\/p>\n<p>Diplomated Graphic Designer[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;Skills&#8221; tab_id=&#8221;1486495870035-647a7ce9-9138&#8243;][vc_column_text]<\/p>\n<ul>\n<li>Low and high poly modeling<\/li>\n<li>Organic and hard surface modeling\/ sculpting<\/li>\n<li>Very good knowledge of baking process from high poly to low poly<\/li>\n<li>Efficient UV layout<\/li>\n<li>Creation of photorealistic PBR textures and materials<\/li>\n<li>Creation of modular assets<\/li>\n<li>Very good knowledge of deferred mesh decals workflow<\/li>\n<li>Knowledge of Photogrammetry workflow<\/li>\n<li>Development of art and technical guidelines to improve workflows within the team<\/li>\n<li>Outsourcing management<\/li>\n<li>Schedule management<\/li>\n<li>Mentoring team<\/li>\n<li>Awareness and sharp eye for details and overall design<\/li>\n<li>Team player; very good communication skills; flexibility and commitment<\/li>\n<li>Effectively work within schedules<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;Software&#8221; tab_id=&#8221;1486499688800-5e5178b5-97dd&#8221;][vc_column_text]<\/p>\n<ul>\n<li>3DS Max<\/li>\n<li>Maya<\/li>\n<li>Blender<\/li>\n<li>Mudbox<\/li>\n<li>ZBrush<\/li>\n<li>Substance Designer<\/li>\n<li>Substance Painter<\/li>\n<li>Unreal Engine 4<\/li>\n<li>CryEngine<\/li>\n<li>Unity<\/li>\n<li>Marmoset Toolbag<\/li>\n<li>Houdini<\/li>\n<li>Photoshop<\/li>\n<li>Agisoft PhotoScan<\/li>\n<li>Premiere<\/li>\n<li>Perforce<\/li>\n<li>Tortoise SVN<\/li>\n<\/ul>\n<p>[\/vc_column_text][\/vc_tta_section][\/vc_tta_tabs][\/vc_column][\/vc_row]<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>[vc_row content_placement=&#8221;top&#8221;][vc_column width=&#8221;1\/12&#8243; css=&#8221;.vc_custom_1558975892088{margin-right: 0px !important;border-right-width: 0px !important;padding-right: 0px !important;padding-left: 0px !important;}&#8221;][vc_single_image image=&#8221;1554&#8243; img_size=&#8221;full&#8221; style=&#8221;vc_box_rounded&#8221; css=&#8221;.vc_custom_1632927391322{margin-right: 0px !important;margin-left: -12px !important;border-right-width: 0px !important;padding-top: 16px !important;padding-right: 0px !important;}&#8221;][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_column_text css=&#8221;.vc_custom_1631210139814{padding-top: 14px !important;}&#8221;]My name is Tobias Bertrand. I am an Environment Artist \/ 3D-Artist specialized in creating Realtime Environments and Props regarding Modeling, Sculpting, Texturing and Material Creation. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=\/wp\/v2\/pages\/1081"}],"collection":[{"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1081"}],"version-history":[{"count":77,"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=\/wp\/v2\/pages\/1081\/revisions"}],"predecessor-version":[{"id":1571,"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=\/wp\/v2\/pages\/1081\/revisions\/1571"}],"wp:attachment":[{"href":"http:\/\/tobiasbertrand.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1081"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}